Game banking secrecy walkthrough




















If so, chances are, you'll encounter some evildoers do their thing using the banking services in obscure, secret countries. If you believe that's the case when it comes to offshore banking, then Hollywood has probably brainwashed you. And they are accessible to nearly everybody. The above is one of many myths that people believe about going offshore.

The same thing also holds true for banking secrecy, one of the most attractive features of offshore banking. Due to the attack on banking secrecy, the general public tends to believe that securing assets offshore is wrong and illegal. The truth is far from that. That's why via this post, we would like to debunk five myths about banking secrecy, so that you can now have a better understanding on the pros and cons of the well-sought-after secrecy.

In Switzerland and some other countries, maybe. But there are offshore jurisdictions that offer excellent services AND a strong degree of confidentiality, that is well-supported by the country's law — and of course, the banks' very own reputation.

Click the hole to get the serial number. Go back to Murray's office. Use the phone to get the combination of the steel cabinet. Click on the steel cabinet. Darren enters the combination. The cabinet is opened. Darren gets folder with photos and negatives and a photo of Angelina at lighthouse. Check the folder with photos and negatives that Murray uses for blackmailing. Learn about Spooner. Get to Victoria's room:. White Lady : Jump to the castle. At the crossroad see the White Lady.

She floated pass Darren. She waves to Darren to follow her. Enter the castle: See a menhir left of the front gate. Go through the open gate at right. Go to front door. See a menhir in front of the portico and a broken lamp at right. Try to enter and Darren hears the construction men in the front hall.

Check the scaffolding. Go around to the back of the house. See a menhir by the twisted tree and by the building at left side. Enter through the back door.

Distract the workers: Be at the kitchen area. Take the candle by the cupboard on the right. Go to the hall and see the workers. In inventory, use the pliers from the tool box with the ammo to get black powder. Combine black powder and cardboard tube taken from waste container. Light the candle from the kitchen with the Gordon lighter. Use the lit candle with the cardboard tube filled with black powder. That seals the cardboard tube. Use cigarette with the sealed cardboard tube to act as fuse for the firework.

Exit and go around to the front of the castle. Go to the entrance. Use the firework on the broken lamp at right. Go right and to back of the house. Enter and be in the kitchen. Go to the hall at right. The workers hear the explosion. They talk about the kids playing tricks. Automatically Darren climbs to the second floor.

Try to enter Lady Victoria's room at left. Sister Antolini comes out and checks the noise. Darren hides. Lady Victoria :. Darren enters Victoria's room. Talk to Victoria. Darren-Adrian explains about Angelina and shows the picture taken form Murray's cabinet. Ask about the order. Victoria explains about the White Lady wearing a belt with the Gordon's coat of arms. She is Maria, Mordred's wife. Maria searches for her lost child. Mordred did not believe that their child is his. He thought that the child is Markus'.

Mordred took the child to the catacomb under the castle. Maria called Markus for help. Duel ensued. No child was found in the catacomb. The curse uttered by Mordred before he died was placed on the male descendants of Marcus. They are to complete his works and bring Mordred back to the living. Victoria asks for paper and pen to confirm that Adrian is the true Gordon descendant. Adrian-Darren gives the paper. Victoria writes the confirmation. Victoria regrets being too complete in covering the existence of Adrian up to having a death certificate.

Mordred's power is strongest at the ritual chamber. Adrian tells Victoria that the ritual was completed. Mordred spirit is in you now. Adrian admits having sick, violent visions. To have seen the White Lady just recently means that his heart is still pure.

Victoria advises for Adrian to be strong - continue to resist. There are 2 ways to banish Mordred: destroy the vessel - kill oneself as done by Samuel and William or go back to where everything began.

All are written in the book. The underground room can be found by following the path. The path's entrance is pointed at by the 6 menhirs. Adrian has to follow that path to the end - very end. Lady Victoria passed away. The service was at the Warmhill church. Adrian is acknowledged by Father Frederick as the Gordon heir. Winterbottom asks Adrian to come for a session at 3.

Spooner is jealous of Adrian. In inventory, see the notary business card of T M B Dukes and bunch of keys. Ralph :. Exit the church area. Take the side beaten path before the bridge to be at the hut. Knock on the door and talk to Ralph through the door completely. She has seen Maria in the woods; Mr. Bubby lost an eye and about the cellar. Go back to main path. Check the castle:. Continue to the castle gates. Workmen : The workmen wants to be assured that there is money for their work.

Follow the men at the entrance to the castle. Talk to Steve and learn why he is drilling holes on walls. Check the skull above the entrance and the broken lamp. Facade : Go to the right and see a lunch box at the scaffolding. Take the pack of toothpicks from the lunchbox.

Click on the facade of the castle and see how sooty it is. Main hall: Enter the castle. Check everything in the main hall especially the foundation stone at the center. See that there's damp proof sheeting by back wall. Library : Look around. Check the column at corner, bookcases, desk, family tree and globe. Looks like someone searched here. Phone the solicitor: Click the notary card on the telephone.

Learn the responsibilities that come with the castle. There is only pounds in the bank. No debts. He cannot sell the castle or lands. Phone the fortune teller: Click the fortune teller card on the phone.

Madame Fortuna says to clear the way for the bear. Armchair : If you click on either one of the armchair, Adrian takes a nap. Kitchen : Look around at the kitchen. Check the ceiling and see where Louis started the fire. Storage room-Cellar : Use the bunch of keys on the cellar door. Take the hose clips and spray can - construction foam from the shelf on the left. Take the extension cable at right wall. Check the bucket of salt by the stairs. Check the stairs down to the cellar. It is full of water.

Tea room : Exit the kitchen and enter the door next to the staircase at bottom right. Check the black stain on the wall that looks like a sword. Check the drawers and get bank statement. There is an envelope from the Vatican. Check the bank statement in inventory. Learn that pounds are paid every 3 months to the account and taken by Valentina Antolini as authorized by Lady Victoria. Check the horse sculpture, marble plinth, Maria statue and angel statues.

Robert's room: Climb the stairs and enter the door at center. It was Robert's former room. It is now a storage area. Check the paintings kept here. Passage : Check the passage at back of the area. There's a locked room there. Use the bunch of keys on the passage but none of the keys fit. Victoria's room : Enter Victoria's room. Check the jewelry and the painting on the wall at right. Check the machine that should be returned to the diocese. Maria's painting: Look close at the painting of Maria.

Darren touched it and produced a bloody wound on the chest. It turned black. Backyard : Exit through the back door of the kitchen. Look at everything at the back side of the castle itself and the garden. Greenhouse: Go to the greenhouse beyond the tree.

Check the outside area of the greenhouse. Click twice to enter the greenhouse. See a statue that is dirty. Take the bucket and garden hose right of the statue. Take the wooden shaft leaning on the window at left. Check the plant - Tumulus Valerian. Check the carpet and Darren will move it. The tiles have not been cemented. Click several times until Adrian opens the trap door. Well shaft: See a cornice with a briefcase on it. In inventory combine the wooden shaft and the hose clips.

Combine the metal M with the wooden shaft with hose clips to make a grappling hook. Use the grappling hook on the case on the cornice at the well shaft.

Find money to pay the workers:. Henry Stanton's notebook: Open the case to see that it has 10 pound note, bottle of wine and a notebook.

Read the notebook of Henry Stanton, the former gardener here. He noted about Victoria and the closing of a horse. Also noted that the key is at old Dergham Gordon.

There's a drawing of a horse. Find Dergham Gordon: Go to the library and check the family tree. Adrian notes that Dergham was married to Lillian Gordon. Go upstairs to the storage room formerly Robert's room. Check the paintings there. Using Lillian's painting's year, Adrian deduced Dergham's painting. Key of Dergham Gordon : Look close at Dergham's painting.

Click on the part of the frame. Adrian pulls the part of the frame. Check the cavity of the frame and see 7 holes in it. Use the toothpick taken from the worker's lunchbox on the 7 holes. The toothpicks entered the holes at several depths. Use the pulled part of the frame on the toothpicks to get a home-made key.

Horse: We saw the horse earlier at the Tea room. Go to Tea room. Look close at horse sculpture or marble plinth. See 7 holes at side of the base of the horse. Use the homemade key on the holes. It fits. Press the suspicious spot on top of the base of the horse. A secret compartment opens. Papal letter: Pope Innocent III demands utmost secrecy in the sealing of the entrances to the ritual room. The large portal's records should be sent to the Vatican.

It is the responsibility of the Gordon family to ensure that no one comes close to the shade portal. So there is one large portal and 5 small ones. Something is written on the back - t he menhir in the hall must be hidden. Adrian closes the secret compartment. Pay the workmen : Go outside and talk to Gregory who is watching Steve work. Learn that Valentina was the one that spread the books in the library.

They were hired by Valentina. They worked for Murray before. The cellar is flooded. The locked room at upper corridor is Valentina's. Give him his money. Tell him to get to work. The phone rings. Adrian answers the phone and is reminded by Dr. Winterbottom about the session. The memory of the young Adrian looking down the hole where Angelina fell in is of a constellation.

Adrian draws the of the 6 stars constellation and takes it with him after the session. Death at the castle:. Exit the building. See Constable Zak park his bicycle on the railing. He says that there has been a death at the castle and Spooner is waiting for him there. At the castle, check skull and see the same black mildew. Check and take the industrial cleaner and brush on the base of the right lamp. Talk with Steve sitting on the left. Steve resigns. Spooner : Enter the castle and talk to Spooner.

He taunted Adrian about checking the castle with lots of art worth money. Adrian changes again and throws Spooner out of the castle. Adrian rants that he is the last of weakling Markus line and will be the first in the Mordred line. Mail's here:. Hear the doorbell. Exit the castle and go right twice to the gate. Check the letter box to get the mail and newspaper. One of the mails is from Murray stating that he will be charging pounds a day for the return of room 2 key.

There is a bill for pounds for 5 days stay. Check newspaper and it has the picture of Adrian that was done for Murray. The article informs about Darren being the heir and new lord of the castle. Open the letter and see that it is a new cryptic message about guardian's third virtue is mercifulness.

Every call for help be heard and find a sea of answers. Jump to the Hotel and talk to Murray. Adrian is again taken over by Mordred. Room 2 key is now gone from inventory. Search for the menhirs:. Jump back to the castle. It is time to map the menhirs locations. Click the walking map on the menhirs. There is a menhir at front of the castle gate. There is a menhir in front of the entrance to the castle. Go to the main hall of the castle and use the map on the foundation stone at center of the room.

Go to the back of the castle and mark the menhir on the left by the ladder. There is a menhir by the tree. Go to the greenhouse and clean the statue with the industrial cleaner and brush. The marble was painted on. Use the map on the granite statue. Mark the menhirs:. In inventory combine the pencil and the walking map. Click-hold-connect the top left and the top right menhirs - Xs crossing the center one.

Connect the other Xs or menhirs to form a pentagram stopping at each X. It looks like the constellation in Adrian's recollection. Find the portals:. Click-hold the pencil on the top middle menhir; pass through the top left menhir and end-release at the Warmhill church location.

Click-hold the pencil on the top middle menhir; pass through the bottom middle menhir and end-release at the Gordon hotel location. Click-hold the pencil on the top middle menhir; pass through the bottom right menhir and end-release at the academy location. To see this marked map again, combine the pencil and the map in inventory. Check the presence of portals:. Academy ruins : Jump to the lighthouse location or at the crossing in the woods.

Take the gravel path to the right and walk to the lighthouse at the end of the road. Check around the lighthouse. Then exit to the ruins at top of screen. Look around at the ruins. The entrance to the portal is now blocked. Adrian makes an X on the ruins location in the map because he knows there is a portal here.

You can see this if you combine the pencil and map. Check Ralph's shed. Warmhill Church: Jump to the church. Talk to Father Frederick. Learn about Valentina Antolini. Father Frederick is impressed about the Papal letter. The priest realizes that it is possible that there is a small portal underneath the church. Samuel's last visit collapsed Markus' grave. Go outside and go through the gate right of the church. See if you can talk to the gravedigger.

Check the old door by the right wall used as cover of the firewood. Click again to take the sheet of glass from the door. Around the Gordon Hotel: Jump to the hotel.

Take the path right of the flagpole. See Bobby in the water. Talk to Bobby. He is looking for pearls in mussels as a birthday gift for Denise. Talk about the bracelet taken from Phil's drawer.

Adrian gives the bracelet to Bobby. Bobby leaves the waders and runs off. Look around the area. Read the missing picture and warning notice left of the jetty. See 4 menhirs in the river. Check the waders left by Bobby. There's a huge hole on it.

Fix the waders: Jump to Willow Creek. Check Constable Zak's bicycle in front of Dr. Winterbottom's building. Take the repair kit from the bike. Use the repair kit with the waders to get repaired waders. Village square: Cross the bridge and see that Matt Newcastle is not here.

Enter the police station and talk to Zak about Spooner and Matt. Enter the cafe and talk to Edward. Learn that he wants to be a butler. He applied for the position at the castle before. Look underwater: Jump back to the hotel. Take the path down to the river. Right click the repaired waders and Adrian wears it.

Go to the menhirs. Adrian sees something underwater at a dark place but he needs a goggle or something that can see underwater without him diving down. In inventory combine the broken bucket from the greenhouse and the circular piece of glass from the church area to get bucket with a glass bottom. Use the bucket with glass bottom with the dark place in the river. There are steps at the bottom but is covered with silt.

So the entrance is inaccessible also. Use the plastic bottle with the river or with the fountain in front of the hotel to get a filled bottle. Exit the river. Go left out of the screen for Adrian to remove the waders and leave it on the bench. Find more portals:. Since there are 5 small portals, there should be 2 more.

Use the pencil with the walking map. Click-hold the pencil on the top middle menhir; pass through the top right menhir and end-release at a location near the swamp. Click-hold the pencil on the top middle menhir; pass through the bottom left menhir and end-release at the White Woods area.

Check the new locations for portals:. Swamp area: Jump to the crossing in the woods. Go right to the path at right. See the gate with barbed wire going to the morgue and ahead is the way to the lighthouse. Take the beaten track right of the barbed wire fence. At the marsh, take the broken metal detector in front of Adrian. Check the animal bones at right. Check the marsh and the bridge at left side of the swampy area. White Woods: Go back to the crossing in the woods. Take the path on the left side of the road and across the gravel path towards the lighthouse.

Read the warnings on the tree. Take the branch on the ground in front of the tree with warning. Check the bear trap. Click once on the path at left. Repair the metal detector:. Taking heed of Madame Fortuna's message about bears and best to prepare. Examine the metal detector in inventory. The battery and electronics are shot. Adrian needs a new battery and something that can receive electrical signals. Go back to the morgue where we last saw a car.

Go back to the path and take the road at right. Go left through the gate with barbed wire. Battery : Check the bonnet of Phil's car. Use Phil's keys on the car. Adrian opens the bonnet-hood. Adrian automatically gets another glow in the dark stickers. Today she will serve Mr. Morrison - the rich client of a bank, who wants to withdraw cash and close his account. What Emily will do to save an important client and justify expectations of the chief?

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